PHP 8.4.2 Released!

imagefilledpolygon

(PHP 4, PHP 5, PHP 7, PHP 8)

imagefilledpolygonZeichnet ein gefülltes Polygon

Beschreibung

Signatur seit PHP 8.0.0 (keine Unterstützung für benannte Argumente)

imagefilledpolygon(GdImage $image, array $points, int $color): bool

Alternative Signatur (seit PHP 8.1.0 veraltet)

imagefilledpolygon(
    GdImage $image,
    array $points,
    int $num_points,
    int $color
): bool

imagefilledpolygon() erzeugt ein gefülltes Polygon im Bild, das durch image angegeben wurde.

Parameter-Liste

image

Ein GdImage-Objekt, das von einer der Funktionen zur Bilderzeugung, z. B. imagecreatetruecolor(), zurückgegeben wurde.

points

Ein Array, das die x- und y-Koordinaten der aufeinanderfolgenden Polygon-Eckpunkte enthält.

num_points

Die Anzahl der Eckpunkte, die mindestens 3 sein muss.

Wenn dieser Parameter gemäß der zweiten Signatur weggelassen wird, muss points eine gerade Anzahl von Elementen haben, und num_points wird angenommen als count($punkte)/2.
color

Eine Farbkennung, die mit imagecolorallocate() erzeugt wurde.

Rückgabewerte

Gibt bei Erfolg true zurück. Bei einem Fehler wird false zurückgegeben.

Changelog

Version Beschreibung
8.1.0 Der Parameter num_points ist veraltet und sollte nicht mehr verwendet werden.
8.0.0 image erwartet nun eine GdImage-Instanz; vorher wurde eine gültige gd-Ressource erwartet.

Beispiele

Beispiel #1 imagefilledpolygon()-Beispiel

<?php
// Initialisiere das Array der Polygon-Punkte
$values = array(
40, 50, // Punkt 1 (x, y)
20, 240, // Punkt 2 (x, y)
60, 60, // Punkt 3 (x, y)
240, 20, // Punkt 4 (x, y)
50, 40, // Punkt 5 (x, y)
10, 10 // Punkt 6 (x, y)
);

// Erzeuge das Bild
$image = imagecreatetruecolor(250, 250);

// Weise Farben zu
$bg = imagecolorallocate($image, 0, 0, 0);
$blue = imagecolorallocate($image, 0, 0, 255);

// Fülle den Hintergrund
imagefilledrectangle($image, 0, 0, 249, 249, $bg);

// Zeichne ein Polygon
imagefilledpolygon($image, $values, 6, $blue);

// Gib das Bild aus
header('Content-type: image/png');
imagepng($image);
imagedestroy($image);
?>

Das oben gezeigte Beispiel erzeugt eine ähnliche Ausgabe wie:

Ausgabe des Beispiels : imagefilledpolygon()

Siehe auch

add a note

User Contributed Notes 9 notes

up
3
tatlar at yahoo dot com
18 years ago
<?php function _makeFiveSidedStar( $x, $y, $radius, $shape='polygon', $spiky=NULL ) {
// $x, $y co-ords of origin (in pixels), $radius (in pixels), $shape - 'polygon' or 'star', $spikiness - ratio between 0 and 1
$point = array() ;
$angle = 360 / 5 ;
$point[0]['x'] = $x ;
$point[0]['y'] = $y - $radius ;
$point[2]['x'] = $x + ( $radius * cos( deg2rad( 90 - $angle ) ) ) ;
$point[2]['y'] = $y - ( $radius * sin( deg2rad( 90 - $angle ) ) ) ;
$point[4]['x'] = $x + ( $radius * sin( deg2rad( 180 - ( $angle*2 ) ) ) ) ;
$point[4]['y'] = $y + ( $radius * cos( deg2rad( 180 - ( $angle*2 ) ) ) ) ;
$point[6]['x'] = $x - ( $radius * sin( deg2rad( 180 - ( $angle*2 ) ) ) ) ;
$point[6]['y'] = $y + ( $radius * cos( deg2rad( 180 - ( $angle*2 ) ) ) ) ;
$point[8]['x'] = $x - ( $radius * cos( deg2rad( 90 - $angle ) ) ) ;
$point[8]['y'] = $y - ( $radius * sin( deg2rad( 90 - $angle ) ) ) ;
if(
$shape == 'star' ) {
if(
$spiky == NULL ) $spiky = 0.5 ; // default to 0.5
$indent = $radius * $spiky ;
$point[1]['x'] = $x + ( $indent * cos( deg2rad( 90 - $angle/2 ) ) ) ;
$point[1]['y'] = $y - ( $indent * sin( deg2rad( 90 - $angle/2 ) ) ) ;
$point[3]['x'] = $x + ( $indent * sin( deg2rad( 180 - $angle ) ) ) ;
$point[3]['y'] = $y - ( $indent * cos( deg2rad( 180 - $angle ) ) ) ;
$point[5]['x'] = $x ;
$point[5]['y'] = $y + ( $indent * sin( deg2rad( 180 - $angle ) ) ) ;
$point[7]['x'] = $x - ( $indent * sin( deg2rad( 180 - $angle ) ) ) ;
$point[7]['y'] = $y - ( $indent * cos( deg2rad( 180 - $angle ) ) ) ;
$point[9]['x'] = $x - ( $indent * cos( deg2rad( 90 - $angle/2 ) ) ) ;
$point[9]['y'] = $y - ( $indent * sin( deg2rad( 90 - $angle/2 ) ) ) ;
}
ksort( $point ) ;
$coords = array() ; // new array
foreach( $point as $pKey=>$pVal ) {
if(
is_array( $pVal ) ) {
foreach(
$pVal as $pSubKey=>$pSubVal ) {
if( !empty(
$pSubVal ) ) array_push( $coords, $pSubVal ) ;
}
}
}
return
$coords ;
}
$values = _makeFiveSidedStar( 100, 100, 50, 'star' ) ;
// Put values into imagepolygon function. You need to define the $image and $color, and flush it out to an image type.?>
up
1
jylyn at hotmail dot com
18 years ago
In spite of what it says about requiring more than 3 vertices, it is possible to draw a triangle with this function!
up
0
martin at eksperimentrum dot dk
6 years ago
How to draw a simple 6-sided star img where x,y is center of the star and s is the size:

function drawStar($img, $x, $y, $s, $color) {
$x=$x-$s/2;
$y=$y-$s/4;
$points=array($x,$y, $x+$s/2,$y+$s, $x+$s,$y);
imagefilledpolygon($img, $points, 3, $color);
$points=array($x,2/3*$s+$y, $x+$s/2,$y-$s/3, $x+$s,2/3*$s+$y);
imagefilledpolygon($img, $points, 3, $color);
}
up
0
Steween
7 years ago
My version of drawStar (with examples)

<?php
header
("Content-type: image/png");

/* drawStar or regular polygon
$x, $y -> Position in the image
$radius -> Radius of the star
$spikes -> Number of spikes (min 2)
$ratio -> Ratio between outer and inner points
$dir -> Rotation 270° for having an up spike( with ratio<1)
*/
function drawStar($x, $y, $radius, $spikes=5, $ratio=0.5, $dir=270) {
$coordinates = array();
$angle = 360 / $spikes ;
for(
$i=0; $i<$spikes; $i++){
$coordinates[] = $x + ( $radius * cos(deg2rad($dir+$angle*$i)));
$coordinates[] = $y + ( $radius * sin(deg2rad($dir+$angle*$i)));
$coordinates[] = $x + ($ratio*$radius * cos(deg2rad($dir+$angle*$i + $angle/2)));
$coordinates[] = $y + ($ratio*$radius * sin(deg2rad($dir+$angle*$i + $angle/2)));
}
return
$coordinates ;
}

// 14*20+24*2 = 328 Examples
$im = imagecreate(800,600);
imagecolorallocate($im, 0, 0, 0);
$w = imagecolorallocate($im, 255, 255, 255);
$r = imagecolorallocate($im, 255, 0, 0);
for (
$spikes=2; $spikes<16; $spikes++) { //[2-15]
for ($ratio=1; $ratio<21; $ratio++) { //[0.1-2.0]
$values = drawStar(40*$ratio-20, $spikes*40-60, 10, $spikes, $ratio/10);
imagefilledpolygon($im, $values, count($values)/2, ($ratio % 5 == 0) ? $r : $w);
}
}
for (
$dir=0; $dir<24; $dir++) {
$values = drawStar(30*$dir+20, 580, 10, 2, 1.5, $dir*15);
imagefilledpolygon($im, $values, count($values)/2, $w);
$values = drawStar(30*$dir+20, 580, 10, 2, 0.2, $dir*15);
imagefilledpolygon($im, $values, count($values)/2, $r);
}
imagepng($im);
imagedestroy($im);
?>
up
0
rbenheidorn at gmail dot com
9 years ago
Discovered while working on printing geographical boundaries to an image: if you provide floating point vertices, then the decimal value is automatically truncated. This can cause images drawn with floating point vertices to shift slightly towards the top-left corner. My personal resolution is to round all of the vertices to their nearest whole values, which eliminates this shift.
up
0
austinoblouk at yahoo dot com
15 years ago
Actually the minimum it allows is 3. It says "Total number of vertices, which must be bigger than 3." but it allows 3...
up
0
etnekor at tar dot hu
18 years ago
There is a simple function to draw a filled point with a chosen radius and color.

<?php
function drawPoint($img, $radius, $origo_x, $origo_y, $pointColor)
{
for (
$i=0;$i<=360;$i++)
{
$pont[] = $origo_x + ($radius * sin(deg2rad($i)));
$pont[] = $origo_y - ($radius * cos(deg2rad($i)));
}
reset($pont);
ImageFilledPolygon ($img, $pont, (sizeof($pont)/2), $pointColor);
}
?>
up
-2
Arnapou
17 years ago
I discovered that the GD imagefilledpolygon function is incorrect for some drawing with transparent color (for example red 50% : RGBA = 255, 0, 0, 64).

I tried to draw a complex form with lots of points really near (1 pixel of distance) and a transparent red.

The problem was : some border pixels were not drawn by the imagefilledpolygon but were drawn with imagepolygon !?!?

So I wrote my own imagefilledpolygon function which work very well in all case I tested.

<?php
// $points should be an array of coordinates like that :
$points = array(
array(
0, 0),
array(
100, 50),
array(
90, 100),
array(
50, 50),
array(
70, 30),
array(
10, 10),
);
?>

<?php
function myimagefilledpolygon(& $img, $points, $color) {
$scanline = 99999;
// compute edges
$all_edges = array();
$n = count($points);
for(
$i=0; $i<$n; $i++) {
$p1 = $points[$i];
if (
$i == $n-1) { $p2 = $points[0]; } else { $p2 = $points[$i+1]; }
$x1 = $p1[0]; $y1 = $p1[1];
$x2 = $p2[0]; $y2 = $p2[1];
if (
$y1 != $y2) {
$invslope = ($x2 - $x1)/($y2 - $y1);
if (
$y1 < $y2 ) {
$ymin = $y1;
$xval = $x1;
$ymax = $y2;
} else {
$ymin = $y2;
$xval = $x2;
$ymax = $y1;
}
$all_edges[] = array($ymin, $ymax, $xval, $invslope);
if (
$ymin < $scanline) { $scanline = $ymin; }
} else {
if (
$y1 < $scanline) { $scanline = $y1; }
if (
$y2 < $scanline) { $scanline = $y2; }
}
}
// draw
$active = array();
do {
// add edges to active array
$tmp = array();
$n = count($all_edges);
for(
$i=0; $i<$n; $i++) {
if (
$all_edges[$i][0] == $scanline) {
$active[] = $all_edges[$i];
} else {
$tmp[] = $all_edges[$i];
}
}
$all_edges = $tmp;
// remove previous edges from active array
$tmp = array();
$n = count($active);
for(
$i=0; $i<$n; $i++) {
if (
$active[$i][1] > $scanline) {
$tmp[] = $active[$i];
}
}
$active = $tmp;
// sort active tab
$n = count($active);
for(
$i=0; $i<$n-1; $i++) {
$min = $i;
for(
$k=$i+1; $k<$n; $k++) {
if (
$active[$k][2] < $active[$min][2]) { $min = $k; }
}
if (
$i != $min) {
$tmp = $active[$i];
$active[$i] = $active[$min];
$active[$min] = $tmp;
}
}
// draw
$n = count($active);
for(
$i=0; $i<$n; $i+=2) {
if (
$i+1 < $n) {
if (
$tmp[$i][2] == $active[$i+1][2]) {
imagesetpixel($img, round($active[$i][2]), $scanline, $color);
} else {
imageline($img, round($active[$i][2]), $scanline, round($active[$i+1][2]), $scanline, $color);
}
}
}
// increment x values
$n = count($active);
for(
$i=0; $i<$n; $i++) { $active[$i][2] += $active[$i][3]; }
$scanline++;
} while (
count($all_edges) + count($active) > 0);
}
?>
up
-1
webmaster at mywebsolution dot de
17 years ago
Just thought that 'tatlar at yahoo dot com's function has some redundant code in it, so I tried to "improve" it. Now you can choose a variable number of spikes.

<?php
error_reporting
(E_ALL);
function
drawStar($x, $y, $radius, $spikes=5) {
// $x, $y -> Position in the image
// $radius -> Radius of the star
// $spikes -> Number of spikes

$coordinates = array();
$angel = 360 / $spikes ;

// Get the coordinates of the outer shape of the star
$outer_shape = array();
for(
$i=0; $i<$spikes; $i++){
$outer_shape[$i]['x'] = $x + ($radius * cos(deg2rad(270 - $angel*$i)));
$outer_shape[$i]['y'] = $y + ($radius * sin(deg2rad(270 - $angel*$i)));
}

// Get the coordinates of the inner shape of the star
$inner_shape = array();
for(
$i=0; $i<$spikes; $i++){
$inner_shape[$i]['x'] = $x + (0.5*$radius * cos(deg2rad(270-180 - $angel*$i)));
$inner_shape[$i]['y'] = $y + (0.5*$radius * sin(deg2rad(270-180 - $angel*$i)));
}

// Bring the coordinates in the right order
foreach($inner_shape as $key => $value){
if(
$key == (floor($spikes/2)+1))
break;
$inner_shape[] = $value;
unset(
$inner_shape[$key]);
}

// Reset the keys
$i=0;
foreach(
$inner_shape as $value){
$inner_shape[$i] = $value;
$i++;
}

// "Merge" outer and inner shape
foreach($outer_shape as $key => $value){
$coordinates[] = $outer_shape[$key]['x'];
$coordinates[] = $outer_shape[$key]['y'];
$coordinates[] = $inner_shape[$key]['x'];
$coordinates[] = $inner_shape[$key]['y'];
}

// Return the coordinates
return $coordinates ;
}

// Example
$spikes = 5;

$values = drawStar(250, 250, 200, $spikes);
$im = imagecreate(500,500);
imagecolorallocate($im,0,0,0);
$w = imagecolorallocate($im, 255, 255, 255);
imagefilledpolygon($im, $values, $spikes*2, $w);
imageGIF($im);
imagedestroy($im);
?>
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