PHP 8.4.1 Released!

imageline

(PHP 4, PHP 5, PHP 7, PHP 8)

imagelineDraw a line

Descrizione

imageline(
    GdImage $image,
    int $x1,
    int $y1,
    int $x2,
    int $y2,
    int $color
): bool

Draws a line between the two given points.

Elenco dei parametri

image

Una risorsa immagine, restituita da una delle funzioni di creazione immagine, come imagecreatetruecolor().

x1

x-coordinate for first point.

y1

y-coordinate for first point.

x2

x-coordinate for second point.

y2

y-coordinate for second point.

color

The line color. A color identifier created with imagecolorallocate().

Valori restituiti

Restituisce true in caso di successo, false in caso di fallimento.

Log delle modifiche

Versione Descrizione
8.0.0 image expects a GdImage instance now; previously, a valid gd resource was expected.

Esempi

Example #1 Drawing a thick line

<?php

function imagelinethick($image, $x1, $y1, $x2, $y2, $color, $thick = 1)
{
/* this way it works well only for orthogonal lines
imagesetthickness($image, $thick);
return imageline($image, $x1, $y1, $x2, $y2, $color);
*/
if ($thick == 1) {
return
imageline($image, $x1, $y1, $x2, $y2, $color);
}
$t = $thick / 2 - 0.5;
if (
$x1 == $x2 || $y1 == $y2) {
return
imagefilledrectangle($image, round(min($x1, $x2) - $t), round(min($y1, $y2) - $t), round(max($x1, $x2) + $t), round(max($y1, $y2) + $t), $color);
}
$k = ($y2 - $y1) / ($x2 - $x1); //y = kx + q
$a = $t / sqrt(1 + pow($k, 2));
$points = array(
round($x1 - (1+$k)*$a), round($y1 + (1-$k)*$a),
round($x1 - (1-$k)*$a), round($y1 - (1+$k)*$a),
round($x2 + (1+$k)*$a), round($y2 - (1-$k)*$a),
round($x2 + (1-$k)*$a), round($y2 + (1+$k)*$a),
);
imagefilledpolygon($image, $points, 4, $color);
return
imagepolygon($image, $points, 4, $color);
}

?>

Vedere anche:

add a note

User Contributed Notes 28 notes

up
4
Jonathan W.
17 years ago
I've modified the previous entry for drawing on a polar coordinate system to better represent angles based on a 360º whole circle bearing.

<?php

function imagepolarline($image,$x1,$y1,$length,$angle,$color)
{
$x2 = $x1 + sin( deg2rad($angle) ) * $length;
$y2 = $y1 + cos( deg2rad($angle+180) ) * $length;

imageline($image,$x1,$y1,$x2,$y2,$color);
}

?>
up
5
pb_2001 at haefft dot de
18 years ago
This is a function to make a dotted line. It accepts (it actually requires) 7 parameters and returns 1 if everything went OK and 0 if there was a problem.

int imagelinedotted ( resource im, int x1, int y1, int x2, int y2, int dist, int col )

imagelinedotted() draws a line from x1, y1 to x2, y2 (top left is 0, 0) in image im of colour col where dist defines the distance (measured in pixels) between one dot and another.

<?php
function imagelinedotted ($im, $x1, $y1, $x2, $y2, $dist, $col) {
$transp = imagecolortransparent ($im);

$style = array ($col);

for (
$i=0; $i<$dist; $i++) {
array_push($style, $transp); // Generate style array - loop needed for customisable distance between the dots
}

imagesetstyle ($im, $style);
return (integer)
imageline ($im, $x1, $y1, $x2, $y2, IMG_COLOR_STYLED);
imagesetstyle ($im, array($col)); // Reset style - just in case...
}
?>
up
3
mueller at inf dot ufsc dot br
20 years ago
an algorithm to draw a bezier spline

<?php

$segmentos
=30;
$x=array(0,10,80,30);
$y=array(0,10,40,50);

function
bezier($p,$steps){
$t = 1 / $steps;
$temp = $t * $t;
$ret = array();
$f = $p[0];
$fd = 3 * ($p[1] - $p[0]) * $t;
$fdd_per_2=3*($p[0]-2*$p[1]+$p[2])*$temp;
$fddd_per_2=3*(3*($p[1]-$p[2])+$p[3]-$p[0])*$temp*$t;
$fddd = $fddd_per_2 + $fddd_per_2;
$fdd = $fdd_per_2 + $fdd_per_2;
$fddd_per_6 = $fddd_per_2 * (1.0 / 3);
for (
$loop=0; $loop<$steps; $loop++) {
array_push($ret,$f);
$f = $f + $fd + $fdd_per_2 + $fddd_per_6;
$fd = $fd + $fdd + $fddd_per_2;
$fdd = $fdd + $fddd;
$fdd_per_2 = $fdd_per_2 + $fddd_per_2;
}
return
$ret;
}

$by = bezier($y,$segmentos);
$bx = bezier($x,$segmentos);
header ("Content-type: image/jpeg");
$tam = 200;
$im = imagecreate($tam,$tam);
$background_color = imagecolorallocate ($im, 200, 200, 200);
$tc = imagecolorallocate ($im, 233, 14, 91);
for(
$i=0;$i<$segmentos-1;$i++)
imageline($im,$bx[$i],$tam-$by[$i],$bx[$i+1],$tam-$by[$i+1],$tc);
imagejpeg($im);
imagedestroy($im);
?>
up
5
sbm007 at gmail dot com
15 years ago
Here is a analog clock representation of the system time along with digits for hours and little dots for minutes/seconds:

<?php
$img
= imagecreatetruecolor(450, 450);

$white = imagecolorallocate($img, 255, 255, 255);
$red = imagecolorallocate($img, 255, 0, 0);
$black = imagecolorallocate($img, 0, 0, 0);
$grey = imagecolorallocate($img, 211, 211, 211);

imagefill($img, 0, 0, $white);
imagearc($img, 224, 224, 400, 400, 0, 0, $black);
imagefilledarc($img, 224, 224, 15, 15, 0, 0, $black, IMG_ARC_PIE);

for (
$zz = 0; $zz < 60; $zz++) {
$digitCoords['x'][] = 175 * cos(deg2rad(($zz-10) * (360/60))) + 224;
$digitCoords['y'][] = 175 * sin(deg2rad(($zz-10) * (360/60))) + 224;
}

for (
$zz = 0; $zz < 60; $zz++) {
if (
$zz % 5 == 0)
imagestring($img, 5, $digitCoords['x'][$zz] - 4, $digitCoords['y'][$zz] - 6, ($zz/5) + 1, $black);
else
imagefilledarc($img, $digitCoords['x'][$zz], $digitCoords['y'][$zz], 3, 3, 0, 0, $grey, IMG_ARC_PIE);
}

$seconds = date('s');
$minutes = date('i') + ($seconds/60);
$hours = date('h') + ($minutes/60);

$r_sec = 175;
$r_min = 175;
$r_hr = 125;

$x_sec = $r_sec * cos(deg2rad(($seconds-15) * (360/60))) + 224;
$y_sec = $r_sec * sin(deg2rad(($seconds-15) * (360/60))) + 224;

$x_min = $r_min * cos(deg2rad(($minutes-15) * (360/60))) + 224;
$y_min = $r_min * sin(deg2rad(($minutes-15) * (360/60))) + 224;

$x_hr = $r_hr * cos(deg2rad(($hours-3) * (360/12))) + 224;
$y_hr = $r_hr * sin(deg2rad(($hours-3) * (360/12))) + 224;

imageline($img, 224, 224, $x_sec, $y_sec, $red);
imagesetthickness($img, 3);
imageline($img, 224, 224, $x_min, $y_min, $black);
imagesetthickness($img, 5);
imageline($img, 224, 224, $x_hr, $y_hr, $black);

header("Content-type: image/png");
imagepng($img);

imagedestroy($img);
?>
up
4
d [AT] sprid [DOT] de
19 years ago
Here my function do clear all problems. With this, you can draw firstly smooth lines (basic code adapted from code_couturier at graffiti dot net, with some performance changes). The special is, you can define the alpha-value of the line (0 = normal smooth line, 127 = fully transparent). Change whatever you want to make it better, but post your results ;)

<?php
/**
* function imageSmoothAlphaLine() - version 1.0
* Draws a smooth line with alpha-functionality
*
* @param ident the image to draw on
* @param integer x1
* @param integer y1
* @param integer x2
* @param integer y2
* @param integer red (0 to 255)
* @param integer green (0 to 255)
* @param integer blue (0 to 255)
* @param integer alpha (0 to 127)
*
* @access public
*
* @author DASPRiD <d@sprid.de>
*/
function imageSmoothAlphaLine ($image, $x1, $y1, $x2, $y2, $r, $g, $b, $alpha=0) {
$icr = $r;
$icg = $g;
$icb = $b;
$dcol = imagecolorallocatealpha($image, $icr, $icg, $icb, $alpha);

if (
$y1 == $y2 || $x1 == $x2)
imageline($image, $x1, $y2, $x1, $y2, $dcol);
else {
$m = ($y2 - $y1) / ($x2 - $x1);
$b = $y1 - $m * $x1;

if (
abs ($m) <2) {
$x = min($x1, $x2);
$endx = max($x1, $x2) + 1;

while (
$x < $endx) {
$y = $m * $x + $b;
$ya = ($y == floor($y) ? 1: $y - floor($y));
$yb = ceil($y) - $y;

$trgb = ImageColorAt($image, $x, floor($y));
$tcr = ($trgb >> 16) & 0xFF;
$tcg = ($trgb >> 8) & 0xFF;
$tcb = $trgb & 0xFF;
imagesetpixel($image, $x, floor($y), imagecolorallocatealpha($image, ($tcr * $ya + $icr * $yb), ($tcg * $ya + $icg * $yb), ($tcb * $ya + $icb * $yb), $alpha));

$trgb = ImageColorAt($image, $x, ceil($y));
$tcr = ($trgb >> 16) & 0xFF;
$tcg = ($trgb >> 8) & 0xFF;
$tcb = $trgb & 0xFF;
imagesetpixel($image, $x, ceil($y), imagecolorallocatealpha($image, ($tcr * $yb + $icr * $ya), ($tcg * $yb + $icg * $ya), ($tcb * $yb + $icb * $ya), $alpha));

$x++;
}
} else {
$y = min($y1, $y2);
$endy = max($y1, $y2) + 1;

while (
$y < $endy) {
$x = ($y - $b) / $m;
$xa = ($x == floor($x) ? 1: $x - floor($x));
$xb = ceil($x) - $x;

$trgb = ImageColorAt($image, floor($x), $y);
$tcr = ($trgb >> 16) & 0xFF;
$tcg = ($trgb >> 8) & 0xFF;
$tcb = $trgb & 0xFF;
imagesetpixel($image, floor($x), $y, imagecolorallocatealpha($image, ($tcr * $xa + $icr * $xb), ($tcg * $xa + $icg * $xb), ($tcb * $xa + $icb * $xb), $alpha));

$trgb = ImageColorAt($image, ceil($x), $y);
$tcr = ($trgb >> 16) & 0xFF;
$tcg = ($trgb >> 8) & 0xFF;
$tcb = $trgb & 0xFF;
imagesetpixel ($image, ceil($x), $y, imagecolorallocatealpha($image, ($tcr * $xb + $icr * $xa), ($tcg * $xb + $icg * $xa), ($tcb * $xb + $icb * $xa), $alpha));

$y ++;
}
}
}
}
// end of 'imageSmoothAlphaLine()' function
?>
up
3
kramesch_NOSPAM_ at _nospam_idsolutions dot at
22 years ago
Here is a simple code to draw a line with an arbitrary stroke. The parameter aStroke is treated as a cyclic boolean array where true equals "set a point"
e.g. $aDotStroke = array(true,false);

function ImageStrokeLine($im,$x1,$y1,$x2,$y2,$farbe, $aStroke)
{
$deltax = abs($x2 - $x1);
$deltay = abs($y2 - $y1);
$x = $x1;
$y = $y1;

if ($x2 >= $x1)
{
$xinc1 = 1;
$xinc2 = 1;
}
else
{
$xinc1 = -1;
$xinc2 = -1;
}

if ($y2 >= $y1)
{
$yinc1 = 1;
$yinc2 = 1;
}
else
{
$yinc1 = -1;
$yinc2 = -1;
}

if ($deltax >= $deltay)
{
$xinc1 = 0;
$yinc2 = 0;
$den = $deltax;
$num = $deltax / 2;
$numadd = $deltay;
$numpixels = $deltax;
}
else
{
$xinc2 = 0;
$yinc1 = 0;
$den = $deltay;
$num = $deltay / 2;
$numadd = $deltax;
$numpixels = $deltay;
}

for ($curpixel = 0; $curpixel <= $numpixels; $curpixel++)
{
if ($iStrokeCount >= count($aStroke))
{
$iStrokeCount = 0;
}

if ($aStroke[$iStrokeCount++])
{
ImageSetPixel($im,$x, $y,$farbe);
}
$num += $numadd;
if ($num >= $den)
{
$num -= $den;
$x += $xinc1;
$y += $yinc1;
}
$x += $xinc2;
$y += $yinc2;
}
}
up
2
Nils
12 years ago
A quick function using imageline that I wrote so i could specify a starting point, angle and length of vector.

Thought other people might find this useful.

<?php
$size
= 600;
$img = imagecreatetruecolor($size, $size);

$white = imagecolorallocate($img, 255, 255, 255);
$black = imagecolorallocate($img, 0, 0, 0);

imagefilledrectangle($img,0,0,$size,$size,$white);

function
Vector($palette,$startx,$starty,$angle,$length,$colour){
$angle = deg2rad($angle);
$endx = $startx+cos($angle)*$length;
$endy = $starty-sin($angle)*$length;
return(
imageline($palette,$startx,$starty,$endx,$endy,$colour));
}

Vector($img,$size/2,$size/2,30,200,$black);

header("Content-type: image/png");
imagepng($img);

?>

For this script angles work in a anti-clockwise direction (modify + and - in function to change start of 0 degrees and also direction of angle calculated)
up
1
nanobot at chipx86 dot com
21 years ago
Here is a function for making antialiased lines:

function imagesmoothline ( $image , $x1 , $y1 , $x2 , $y2 , $color )
{
$colors = imagecolorsforindex ( $image , $color );
if ( $x1 == $x2 )
{
imageline ( $image , $x1 , $y1 , $x2 , $y2 , $color ); // Vertical line
}
else
{
$m = ( $y2 - $y1 ) / ( $x2 - $x1 );
$b = $y1 - $m * $x1;
if ( abs ( $m ) <= 1 )
{
$x = min ( $x1 , $x2 );
$endx = max ( $x1 , $x2 );
while ( $x <= $endx )
{
$y = $m * $x + $b;
$y == floor ( $y ) ? $ya = 1 : $ya = $y - floor ( $y );
$yb = ceil ( $y ) - $y;
$tempcolors = imagecolorsforindex ( $image , imagecolorat ( $image , $x , floor ( $y ) ) );
$tempcolors['red'] = $tempcolors['red'] * $ya + $colors['red'] * $yb;
$tempcolors['green'] = $tempcolors['green'] * $ya + $colors['green'] * $yb;
$tempcolors['blue'] = $tempcolors['blue'] * $ya + $colors['blue'] * $yb;
if ( imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) == -1 ) imagecolorallocate ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] );
imagesetpixel ( $image , $x , floor ( $y ) , imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) );
$tempcolors = imagecolorsforindex ( $image , imagecolorat ( $image , $x , ceil ( $y ) ) );
$tempcolors['red'] = $tempcolors['red'] * $yb + $colors['red'] * $ya;
$tempcolors['green'] = $tempcolors['green'] * $yb + $colors['green'] * $ya;
$tempcolors['blue'] = $tempcolors['blue'] * $yb + $colors['blue'] * $ya;
if ( imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) == -1 ) imagecolorallocate ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] );
imagesetpixel ( $image , $x , ceil ( $y ) , imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) );
$x ++;
}
}
else
{
$y = min ( $y1 , $y2 );
$endy = max ( $y1 , $y2 );
while ( $y <= $endy )
{
$x = ( $y - $b ) / $m;
$x == floor ( $x ) ? $xa = 1 : $xa = $x - floor ( $x );
$xb = ceil ( $x ) - $x;
$tempcolors = imagecolorsforindex ( $image , imagecolorat ( $image , floor ( $x ) , $y ) );
$tempcolors['red'] = $tempcolors['red'] * $xa + $colors['red'] * $xb;
$tempcolors['green'] = $tempcolors['green'] * $xa + $colors['green'] * $xb;
$tempcolors['blue'] = $tempcolors['blue'] * $xa + $colors['blue'] * $xb;
if ( imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) == -1 ) imagecolorallocate ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] );
imagesetpixel ( $image , floor ( $x ) , $y , imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) );
$tempcolors = imagecolorsforindex ( $image , imagecolorat ( $image , ceil ( $x ) , $y ) );
$tempcolors['red'] = $tempcolors['red'] * $xb + $colors['red'] * $xa;
$tempcolors['green'] = $tempcolors['green'] * $xb + $colors['green'] * $xa;
$tempcolors['blue'] = $tempcolors['blue'] * $xb + $colors['blue'] * $xa;
if ( imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) == -1 ) imagecolorallocate ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] );
imagesetpixel ( $image , ceil ( $x ) , $y , imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) );
$y ++;
}
}
}
}

EDITOR: My previous code contained bugs. Please use this one instead.
up
1
ruturaj_v at yahoo dot com
20 years ago
here is a function that helps you create arrows...

<?php
function get_arrowheads ($x1, $y1, $x2, $y2, $arrhead, $arrang) {
$debug = false;

define("INFINITE", 'INFINITE');
if ((
$x2-$x1)==0) {
if (
$y1 == 0) {
$slope = 0;
} else {
$slope = INFINITE;
}
} else {
$slope = -($y2-$y1)/($x2-$x1);
}

//$slope = number_format($slope, 2, '.','');
if ($slope == 'INFINITE') {
$ang = 90;
} else {
$ang = atan ($slope);
$ang = ($ang * 180)/pi();
}
//$ang = number_format($ang, 2, '.', '');
//echo ($ang);
//exit;

//convert the angle
$arrang1 = ($ang - $arrang);
$arrangdeg1 = ($ang - $arrang);
//echo ($arrang1);exit;
$arrang1 = ($arrang1*pi())/180;

$arrang2 = ($ang + $arrang);
$arrangdeg2 = ($ang + $arrang);
$arrang2 = ($arrang2*pi())/180;
//echo ($arrang1);

$arx1 = (floor(cos($arrang1)*$arrhead));
$ary1 = (floor(sin($arrang1)*$arrhead));
$arx2 = (floor(cos($arrang2)*$arrhead));
$ary2 = (floor(sin($arrang2)*$arrhead));
if (
$debug) {
echo (
"Values of arx1.. before add/sub</br>");
echo (
"$arx1,$ary1&nbsp;&nbsp;&nbsp;$arx2,$ary2</br>");
}
if (
$ang==0) {
if (
$x2 > $x1) {
$arx1 = $x2 - $arx1; $ary1 = $y2 - $ary1;
$arx2 = $x2 - $arx2; $ary2 = $y2 - $ary2;
} elseif (
$x2 < $x1) {
$arx1 = $x2 + $arx1; $ary1 = $y2 - $ary1;
$arx2 = $x2 + $arx2; $ary2 = $y2 - $ary2;
}
}
if (
$ang > 0 && $ang < 90) {
if ((
$x2 > $x1) && ($y2 < $y1)) {
$arx1 = $x2 - $arx1; $ary1 = $y2 + $ary1;
$arx2 = $x2 - $arx2; $ary2 = $y2 + $ary2;
} elseif ((
$x2 < $x1) && ($y2 > $y1)) {
$arx1 = $x2 + $arx1; $ary1 = $y2 - $ary1;
$arx2 = $x2 + $arx2; $ary2 = $y2 - $ary2;
}
}
if (
$ang==90) {
if ((
$y2 > $y1)) {
$arx1 = $x2 - $arx1; $ary1 = $y2 - $ary1;
$arx2 = $x2 - $arx2; $ary2 = $y2 - $ary2;
} elseif ((
$y2 < $y1)) {
$arx1 = $x2 - $arx1; $ary1 = $y2 + $ary1;
$arx2 = $x2 - $arx2; $ary2 = $y2 + $ary2;
}
}
if (
$ang > -90 && $ang < 0) {
if ((
$x2 > $x1) && ($y2 > $y1)) {
$arx1 = $x2 - $arx1; $ary1 = $y2 + $ary1;
$arx2 = $x2 - $arx2; $ary2 = $y2 + $ary2;
} elseif ((
$x2 < $x1) && ($y2 < $y1)) {
$arx1 = $x2 + $arx1; $ary1 = $y2 - $ary1;
$arx2 = $x2 + $arx2; $ary2 = $y2 - $ary2;
}
}

if (
$debug) {
echo (
"Angle of line is (".$ang*180/pi().")</br>");
echo (
"Angle of line1 is $arrangdeg1</br>");
echo (
"Angle of line2 is $arrangdeg2</br>");
echo (
"$arx1,$ary1&nbsp;&nbsp;&nbsp;$x2,$y2</br>");
echo (
"$arx2,$ary2&nbsp;&nbsp;&nbsp;$x2,$y2");
exit;
}

$array_arrows = array (
'x1' =>$arx1,
'y1' => $ary1,
'x2' => $arx2,
'y2' => $ary2
);
return
$array_arrows;

}

$x1 = 200; $y1 = 200;
$x2 = 400; $y2 = 100;
$arrhead = 15; //10px
$arrang = 10; //10 deg

$ar_arrws = get_arrowheads ($x1, $y1, $x2, $y2, $arrhead, $arrang);

$im = imagecreate (400, 400);
$w = imagecolorallocate ($im, 255, 255, 255);
$red = imagecolorallocate ($im, 255, 0, 0);

//creates the base line
imageline ($im, $x1, $y1, $x2, $y2, $green);
imageline ($im, $x1+1, $x2+1, $y1+1, $y2+1, $red);
imageline ($im, $x2, $y2, $ar_arrws['x1'], $ar_arrws['y1'], $green);
imageline ($im, $x2, $y2, $ar_arrws['x2'], $ar_arrws['y2'], $green);

?>
up
2
Tyron
19 years ago
// Here's a function for drawing a rotated gradient Rectangle (based on a previous note)

// Create An Image 255x255
$img = ImageCreateTrueColor(255, 255);

GradientRect($img,50,50,80,80,30);

ImagePng($img,"test.png");
ImageDestroy($img);
echo "<br><img src=\"test.png\">";

function GradientRect($img, $x1, $y1, $x2, $y2, $wdt) {
$alpha = atan2($y2-$y1,$x2-$x1);
$real_wdt = $wdt*sin($alpha);
$real_hgt = $wdt*cos($alpha);
echo "real wdt:".$real_wdt;
echo "<br>real hgt:".$real_hgt;
echo "<br>angle: ".($angle*180/pi());
$plotD = 0;
$i=0;

$dy = $real_hgt/$wdt;
$dx = $real_wdt/$wdt;
$drgb= 256/$wdt;
while($i++ < $wdt) {
// Draw a line and move it down and make it lighter to get the gradient effect
ImageLine($img, $x1-$i*$dx, $y1+$i*$dy, $x2-$i*$dx, $y2+$i*$dy, ImageColorAllocate($img, $i*$drgb, 0, 0));
ImageLine($img, $x1-$i*$dx+1, $y1+$i*$dy, $x2-$i*$dx+1, $y2+$i*$dy, ImageColorAllocate($img, $i*$drgb, 0, 0));

}
}
up
2
yl at sota dot ch
20 years ago
Simple function to create border for jpg-images:

function createImageBorder($imgName){

$img = substr($imgName, 0, -4); // remove fileExtension
$ext = ".jpg";
$quality = 95;
$borderColor = 255; // 255 = white

/*
a b
+-------------------------+
|
| IMAGE
|
+-------------------------+
c d
*/

$scr_img = imagecreatefromjpeg($img.$ext);
$width = imagesx($scr_img);
$height = imagesy($scr_img);

// line a - b
$abX = 0;
$abY = 0;
$abX1 = $width;
$abY1 = 0;

// line a - c
$acX = 0;
$acY = 0;
$acX1 = 0;
$acY1 = $height;

// line b - d
$bdX = $width-1;
$bdY = 0;
$bdX1 = $width-1;
$bdY1 = $height;

// line c - d
$cdX = 0;
$cdY = $height-1;
$cdX1 = $width;
$cdY1 = $height-1;

// DRAW LINES
imageline($scr_img,$abX,$abY,$abX1,$abY1,$borderColor);
imageline($scr_img,$acX,$acY,$acX1,$acY1,$borderColor);
imageline($scr_img,$bdX,$bdY,$bdX1,$bdY1,$borderColor);
imageline($scr_img,$cdX,$cdY,$cdX1,$cdY1,$borderColor);

// create copy from image
imagejpeg($scr_img, $img."_border.jpg", $quality);
imagedestroy($scr_img);
}

createImageBorder("myfile.jpg");
up
1
v dot krypton at yandex dot ru
8 years ago
This function draw border to image.
function imageborder($img,$color) {
$width = imagesx($img);
$height = imagesy($img);
ImageLine($img, 0, 0, $width, 0, $color);
ImageLine($img, 0, 0, 0, $height, $color);
ImageLine($img, $width-1, 0, $height-1, $height, $color);
ImageLine($img, 0, $height-1, $width, $height-1, $color);
}
up
0
teixeira dot cmo at gmail.com
7 years ago
If you draw on a canvas, using js ctx.lineJoin = "round"; and then try to do the same on a GD $img the result will not be the same.
Here is a simple code to draw a line similar to one made using lineJoin round.

$w=5; //set your line thickness;
imagesetthickness($img, $w);
imageline($img, $x1, $y1, $x2, $y2, $color);
imagesetthickness($img, 1);
imagefilledellipse ( $img , $x2 , $y2 , $w ,$w, $color);
up
0
Anonymous
13 years ago
The most bold-line-functions i found have problems with lines in a certian direction (they draw smaller lines with some angles). To do a real bold line just use this function:

<?php
function imageBoldLine($resource, $x1, $y1, $x2, $y2, $Color, $BoldNess=2, $func='imageLine')
{
$center = round($BoldNess/2);
for(
$i=0;$i<$BoldNess;$i++)
{
$a = $center-$i; if($a<0){$a -= $a;}
for(
$j=0;$j<$BoldNess;$j++)
{
$b = $center-$j; if($b<0){$b -= $b;}
$c = sqrt($a*$a + $b*$b);
if(
$c<=$BoldNess)
{
$func($resource, $x1 +$i, $y1+$j, $x2 +$i, $y2+$j, $Color);
}
}
}
}
?>
up
0
Anonymous
15 years ago
Here's another way of modifying likavcan's code to display filled arrows. This makes use of imagefilledpolygon(...) instead of recursive function calls.

<?php
function arrow($im, $x1, $y1, $x2, $y2, $alength, $awidth, $color) {
$distance = sqrt(pow($x1 - $x2, 2) + pow($y1 - $y2, 2));

$dx = $x2 + ($x1 - $x2) * $alength / $distance;
$dy = $y2 + ($y1 - $y2) * $alength / $distance;

$k = $awidth / $alength;

$x2o = $x2 - $dx;
$y2o = $dy - $y2;

$x3 = $y2o * $k + $dx;
$y3 = $x2o * $k + $dy;

$x4 = $dx - $y2o * $k;
$y4 = $dy - $x2o * $k;

imageline($im, $x1, $y1, $dx, $dy, $color);
imagefilledpolygon($im, array($x2, $y2, $x3, $y3, $x4, $y4), 3, $color);
}
?>
up
0
huirong dot jin at gmail dot com
16 years ago
An example to draw Amplitude Modulation curve: y = c * sin (x/a) * sin (x/b) . You can easily modify the codes to create your own oscilloscope application!

<?php
header
("Content-type: image/png");
$myImage = @imagecreatetruecolor(640, 480)
or die(
"Cannot Initialize new GD image stream");
$text_color = imagecolorallocate($myImage, 255, 255, 224);
$poly_color = imagecolorallocate($myImage, 124, 120, 224);

//calculate x-value and y-value point by point
$points = array();
for (
$i=1; $i<640; $i=$i+1)
{
//define curve's function
$x = $i; //define x-value, which is $i itself
$y = 150*sin($x/80)*sin($x/5);//define y-value

//append a point's x-value and y-value
$points[] = $x; //x-value
$points[] = 240-$y; //y-value
}

//count points
$totalPoints = count($points)/2;

//drawing title
$title = "Final Plot ($totalPoints points)";
imagestring($myImage, 3, 5, 5, $title, $text_color);

/** drawing points one by one, notice if there
* are 10 points, we need to draw 9 lines:
* 1) point 0 to 1;
* 2) point 1 to 2;
* ...
* ...
* 9) point 8 to 9;
*/
for ($i=0; $i<$totalPoints-1; $i++)
{
imageLine($myImage, $points[2*$i], $points[1+2*$i], $points[2+2*$i], $points[3+2*$i], $poly_color);
}

//finalizing
imagepng($myImage);
imagedestroy($myImage);
?>
up
0
admin at xpmail dot net
17 years ago
example of a Simple grid...
bool imagegrid ( resource $image, int $width, int $Height, int $size, mixed $color )

<?php
Header
("Content-type: image/png");
$Width=450;
$Height=450;

$img = ImageCreateTrueColor($Width, $Height);

$bg = imagecolorallocate($img, 255, 255, 255);
imagefill($img, 0, 0, $bg);

$grid = imagecolorallocate($img, 225, 245, 249);

imagesetstyle($img, array($bg, $grid));
imagegrid($img, $Width, $Height, 10, IMG_COLOR_STYLED);
//makegrid($img, $Width, $Height, 10, $grid);

ImagePNG($img);
ImageDestroy($img);

function
imagegrid($image, $w, $h, $s, $color)
{
for(
$iw=1; $iw<$w/$s; $iw++){imageline($image, $iw*$s, 0, $iw*$s, $w, $color);}
for(
$ih=1; $ih<$h/$s; $ih++){imageline($image, 0, $ih*$s, $w, $ih*$s, $color);}
}
?>
up
0
meid at gmx dot at
19 years ago
Some simple code to draw lines with specific thickness using "imagefilledpolygon". Useful if your gdlib does not support "imagesetthickness".

<?
function dickelinie($img,$start_x,$start_y,$end_x,$end_y,$color,$thickness)
{
$angle=(atan2(($start_y - $end_y),($end_x - $start_x)));

$dist_x=$thickness*(sin($angle));
$dist_y=$thickness*(cos($angle));

$p1x=ceil(($start_x + $dist_x));
$p1y=ceil(($start_y + $dist_y));
$p2x=ceil(($end_x + $dist_x));
$p2y=ceil(($end_y + $dist_y));
$p3x=ceil(($end_x - $dist_x));
$p3y=ceil(($end_y - $dist_y));
$p4x=ceil(($start_x - $dist_x));
$p4y=ceil(($start_y - $dist_y));

$array=array(0=>$p1x,$p1y,$p2x,$p2y,$p3x,$p3y,$p4x,$p4y);
imagefilledpolygon ( $img, $array, (count($array)/2), $color );
}
// Example:
header ("Content-type: image/jpeg");
$img = ImageCreate (210, 210) or die("Cannot Initialize new GD image stream ");
$backgroundcolor = ImageColorAllocate ($img, 255, 255, 255);
$orange = ImageColorAllocate($img, 252, 102, 4);
dickelinie($img, 10, 10, 10, 200,$orange,2);
dickelinie($img, 10, 200, 200, 10,$orange,2);
dickelinie($img, 200, 10, 200, 200,$orange,2);
imagejpeg($img);
ImageDestroy($img);

?>
up
0
eviloverlord at gmail dot com
19 years ago
This code is used to draw a board of hexagons (for games, classes, etc.)

<?php
//Draws a hexagonal board

// User-defined values
$maxTiles = 7; //The number of tiles at the center (widest part) of the board
$minTiles = 4; //The number of tiles at the edges of the board
$side = 30; //The length of the sides of the tiles in pixels
$bgColor = array(0, 0, 0); //The background color in RGB format
$fgColor = array(255, 255, 255);//The foreground color in RGB format

//Calculated values
$widthInTiles = range($maxTiles, $minTiles); //In our example: 7, 6, 5, 4
$rowsInTiles = count($widthInTiles)*2-1; //the total number of rows on our board
$xSide = $side*sin(deg2rad(60)); //the length of the x-part of the angled sides
$ySide = $side*sin(deg2rad(30)); //the length of the y-part of the angled sides
$boardWidth = $xSide*$widthInTiles[0]*2; //The entire width of the board
$boardHeight = $rowsInTiles*($side + $ySide) + $ySide; //The entire height of the board

// create a blank image and allocate the foreground, background colors
$image = imagecreate($boardWidth, $boardHeight);
$bg = imagecolorallocate($image, $bgColor[0], $bgColor[1], $bgColor[2]);
$fg = imagecolorallocate($image, $fgColor[0], $fgColor[1], $fgColor[2]);

// draw the board
$row = 0;
foreach(
$widthInTiles as $tiles)
{
for (
$i = 0; $i < $tiles+1; $i++)
{
$x1 = $row*$xSide + $i*$xSide*2;
$y1 = $boardHeight/2;
$y1Dif = ($side/2) + $row*($side+$ySide);

$x2 = $x1 + $xSide;
$y2 = $y1;
$y2Dif = $ySide;

$x3 = $x2 + $xSide;

if (
$i < $tiles)
{
imageline($image, $x1, $y1 - $y1Dif, $x2, $y2 - $y1Dif - $y2Dif, $fg);
imageline($image, $x1, $y1 + $y1Dif, $x2, $y2 + $y1Dif + $y2Dif, $fg);
imageline($image, $x2, $y2 - $y1Dif - $y2Dif, $x3, $y1 - $y1Dif, $fg);
imageline($image, $x2, $y2 + $y1Dif + $y2Dif, $x3, $y1 + $y1Dif, $fg);
}

imageline($image, $x1, $y1 - $y1Dif, $x1, $y1 - $y1Dif + $side, $fg);
imageline($image, $x1, $y1 + $y1Dif, $x1, $y1 + $y1Dif - $side, $fg);
}
$row++;
}

// output the picture
header("Content-type: image/png");
imagepng($image);
imagedestroy($image);
?>
up
0
Lionel Van Bemten
20 years ago
here is a code to draw a "degraded" ... :
<?
header("Content-type : image/jpeg");

$image = @ImageCreate(200, 100)
or die ("Erreur de cr?ation de l'image");

$lignes_colorees = 1;
$couleur_fond = ImageColorAllocate($image, 255, 255, 255);

$rouge_depart = 100;
$vert_depart = 255;
$bleu_depart = 0;

$rouge_fin = 0;
$vert_fin = 100;
$bleu_fin = 0;

$lignes = 100; //nb de lignes de l'image

$vert_diff = $vert_fin - $vert_depart;
$vert1 = $vert_diff / $lignes;

$bleu_diff = $bleu_fin - $bleu_depart;
$bleu1 = $bleu_diff / $lignes;

$rouge_diff = $rouge_fin - $rouge_depart;
$rouge1 = $rouge_diff / $lignes;

while ($lignes_colorees <= 100)
{
$rouge2 = $lignes_colorees * $rouge1; $rouge3 = $rouge_depart + $rouge2;
$rouge = round($rouge3);

$vert2 = $lignes_colorees * $vert1;
$vert3 = $vert_depart + $vert2;
$vert = round($vert2);

$bleu2 = $lignes_colorees * $bleu1;
$bleu3 = $bleu_depart + $bleu2;
$bleu = round($bleu2);

$y1 = $lignes_colorees;
$y2 = $lignes_colorees;
$x1 = 1; $x2 = 200;

$couleur = ImageColorAllocate($image, $rouge, $vert, $bleu);
//dessine la ligne
ImageLine($image, $x1, $y1, $x2, $y2, $couleur); $lignes_colorees ++;
}

//dessine l'image
ImageJpeg($image);
?>
up
0
code_couturier at graffiti dot net
21 years ago
# antialiased draw_line function 1.1 (faster)

# here is a drawLine() posted by nanobot at chipx86 dot com
# on php.net and enhanced/optimized by myself :)

# here are some changes i made:
# 1. changed for true-color images (no index_var used)
# 2. changed rgb extraction to logical shift
# 3. reducing function call's

function drawQSLine ($image,$x1,$y1,$x2,$y2,$r,$g,$b) {
$icr=$r;
$icg=$g;
$icb=$b;
$dcol = ImageColorAllocate ($image,$icr,$icg,$icb);
if ($y1 == $y2) imageline ($image,$x1,$y1,$x2,$y1,$dcol);
else if ($x1 == $x2) {
imageline ($image,$x1,$y1,$x1,$y2,$dcol);
} else {
$m = ($y2 - $y1) / ($x2 - $x1);
$b = $y1 - $m * $x1;

if (abs ($m) <2) {

$x = min ($x1,$x2);
$endx = max ($x1,$x2)+1;

while ($x < $endx) {
$y=$m * $x + $b;
$y == floor ($y) ? $ya = 1 : $ya = $y - floor ($y);
$yb = ceil ($y) - $y;

$trgb = ImageColorAt($image,$x,floor($y));
$tcr = ($trgb >> 16) & 0xFF;
$tcg = ($trgb >> 8) & 0xFF;
$tcb = $trgb & 0xFF;
imagesetpixel ($image,$x,floor ($y),imagecolorallocate ($image,($tcr * $ya + $icr * $yb),
($tcg * $ya + $icg * $yb),
($tcb * $ya + $icb * $yb)));

$trgb = ImageColorAt($image,$x,ceil($y));
$tcr = ($trgb >> 16) & 0xFF;
$tcg = ($trgb >> 8) & 0xFF;
$tcb = $trgb & 0xFF;
imagesetpixel ($image,$x,ceil ($y),imagecolorallocate ($image,($tcr * $yb + $icr * $ya),
($tcg * $yb + $icg * $ya),
($tcb * $yb + $icb * $ya)));

$x ++;
} # while_x_end
} # if_end
else { # else_abs_end

$y = min ($y1,$y2);
$endy = max ($y1,$y2)+1;

while ($y < $endy) {
$x=($y - $b) / $m;
$x == floor ($x) ? $xa = 1 : $xa = $x - floor ($x);
$xb = ceil ($x) - $x;

$trgb = ImageColorAt($image,floor($x),$y);
$tcr = ($trgb >> 16) & 0xFF;
$tcg = ($trgb >> 8) & 0xFF;
$tcb = $trgb & 0xFF;
imagesetpixel ($image,floor ($x),$y,imagecolorallocate ($image,($tcr * $xa + $icr * $xb),
($tcg * $xa + $icg * $xb),
($tcb * $xa + $icb * $xb)));

$trgb = ImageColorAt($image,ceil($x),$y);
$tcr = ($trgb >> 16) & 0xFF;
$tcg = ($trgb >> 8) & 0xFF;
$tcb = $trgb & 0xFF;
imagesetpixel ($image,ceil ($x),$y,imagecolorallocate ($image, ($tcr * $xb + $icr * $xa),
($tcg * $xb + $icg * $xa),
($tcb * $xb + $icb * $xa)));

$y ++;
}# while_y_end
}# else_abs_end
}# else_y=y_x=x_end
}# drawOSLine_end
up
0
code_couturier at graffiti dot net
21 years ago
# antialiased lines with true-type-fonts !?
# yip, it works - not very good - but faster
# (below 3 sec) than other routines (~7 sec)
# i saw here.

# the antialiased effect is minimal and only
# at the top of the line - but, as better as
# nothing ;)

# here is a drawLine routine from Logan Gunthorpe
# (logang at deltatee dot com) posted by nanobot at chipx86 dot com
# on php.net and enhanced/optimized by myself :)

function drawSoftLine ($image, $x1, $y1, $x2, $y2, $r,$g,$b) {

$fontfile="arial.ttf"; # the font for the dot
$str="?" ; # the point_char for the dot
$size=12; # the point for the dot_size

$color = ImageColorAllocate ($image, $r,$g,$b);

if ($x2 == $x1) {
$tmp = $x1; $x1 = $y1; $y1 = $tmp;
$tmp = $x2; $x2 = $y2; $y2 = $tmp;
$swapx = true;
}

$m = (float)(( $y2 - $y1 ) / ( $x2 - $x1 ));
$b = (float)($y1 - $m*$x1);

$strx = min ( $x1 , $x2 );
$endx = max ( $x1 , $x2 );
$x=(int)0;

# the original loop was based on one for_loop
# with the if_swap inside. to speed up this loop
# i double it, to keep off the permanent if_call's.

if (!$swapx) {
for ($x = $strx; $x <= $endx; $x++) {
$y = (int)($m*$x + $b);
imagettftext($image, $size, 0, $x, $y,
$color, $fontfile,$str);
}
} else {
for ($x = $strx; $x <= $endx; $x++) {
$y = (int)($m*$x + $b);
imagettftext($image, $size, 0, $y, $x,
$color, $fontfile,$str);
}
}

}
up
-1
ajreading at classixshop dot com
19 years ago
<?php
// An easy bit of code showing how you can use the ImageLine() function to create gradients

// Create An Image 255x255
$img = ImageCreateTrueColor(255, 255);

$plotD = 0;
while(
$plotD < 256)
{
// Draw a line and move it down and make it lighter to get the gradient effect
ImageLine($img, 0, $plotD , 255, $plotD, ImageColorAllocate($img, $plotD, $plotD, $plotD));
$plotD++;
}
Header("Content-type: image/png");
ImagePng($img);
ImageDestroy($img);
?>
up
-1
huirong dot jin at gmail dot com
16 years ago
An example to draw Lissajous Curve (http://en.wikipedia.org/wiki/Lissajous_curve):
x = a1 * cos(t/T1);
y = a2 * sin(t/T2);

You can easily modify the codes to create your own oscilloscope application!

<?php
header
("Content-type: image/png");

$T1 = 20;
$T2 = 30;

$myImage = @imagecreatetruecolor(640, 480)
or die(
"Cannot Initialize new GD image stream");
$text_color = imagecolorallocate($myImage, 255, 255, 224);
$poly_color = imagecolorallocate($myImage, 124, 120, 224);

//calculate x-value and y-value point by point
$points = array();
for (
$i=0; $i<1000; $i=$i+1)
{
//define curve's function
$x = 310*cos($i/$T1); //define x-value
$y = 230*sin($i/$T2);//define y-value

//move the coordinate, append a point's x-value and y-value
$points[] = 320+$x; //x-value
$points[] = 240-$y; //y-value
}

//count points
$totalPoints = count($points)/2;

//drawing title
$title = "Final Plot ($totalPoints points)";
imagestring($myImage, 3, 5, 5, $title, $text_color);

/** drawing points one by one, notice if there
* are 10 points, we need to draw 9 lines:
* 1) point 0 to 1;
* 2) point 1 to 2;
* ...
* ...
* 9) point 8 to 9;
*/
for ($i=0; $i<$totalPoints-1; $i++)
{
imageLine($myImage, $points[2*$i], $points[1+2*$i], $points[2+2*$i], $points[3+2*$i], $poly_color);
}

//finalizing
imagepng($myImage);
imagedestroy($myImage);
?>
up
-1
fatpratmatt at gmail dot com
18 years ago
Here is a function which draws lines that cross at a specific point [It may need some tweaking]:

<?php
// Image Cross by Matt Evans
// $im - image resource
// $x - x coordinate where the lines should cross
// $y - y coordinate where the lines should cross
// $size - the length of each line
// $colour - the colour of the cross

function imagecross($im, $x, $y, $size = 5, $colour) {
imageline($im, $x+$size/2, $y+$size/2, $x-$size/2, $y-$size/2, $colour);
imageline($im, $x-$size/2, $y+$size, $x+$size/2, $y-$size, $colour);
}

// Example
imagecross($im, 50, 50, 5, $crosscolour);
?>
up
-2
allenn at hot dot ee
14 years ago
Function drawing of a line by a brush uses midpoint circle algorithm..., if dullness I agree to remove :)))

<?php
//function drawLine(resource$image,int $x0,int $y0,int $x1,int $y1,int $lineWidth,int $color)
function drawLine($image,$x0, $y0,$x1, $y1,$radius,$color)
{
$f = 1 - $radius;
$ddF_x= 1;
$ddF_y = -2 * $radius;
$x= 0;
$y = $radius;
imageline($image,$x0, $y0 + $radius,$x1, $y1 + $radius,$color);
imageline($image,$x0, $y0 - $radius,$x1, $y1 - $radius,$color);
imageline($image,$x0 + $radius, $y0,$x1 + $radius, $y1,$color);
imageline($image,$x0 - $radius, $y0,$x1 - $radius, $y1,$color);

while(
$x< $y)
{
if(
$f >= 0)
{
$y--;
$ddF_y += 2;
$f += $ddF_y;
}
$x++;
$ddF_x+= 2;
$f += $ddF_x;
imageline($image,$x0 + $x, $y0 + $y,$x1 + $x, $y1+ $y,$color);
imageline($image,$x0 - $x, $y0 + $y,$x1 - $x, $y1 + $y,$color);
imageline($image,$x0 + $x, $y0 - $y,$x1 + $x, $y1 - $y,$color);
imageline($image,$x0 - $x, $y0 - $y,$x1 - $x, $y1 - $y,$color);
imageline($image,$x0 + $y, $y0 + $x,$x1 + $y, $y1 + $x,$color);
imageline($image,$x0 - $y, $y0 + $x,$x1 - $y, $y1 + $x,$color);
imageline($image,$x0 + $y, $y0 - $x,$x1 + $y, $y1 - $x,$color);
imageline($image,$x0 - $y, $y0 - $x,$x1 - $y, $y1 - $x,$color);

}
}
header ('Content-type: image/png');
$img = imagecreatetruecolor(600,600);
$col = imagecolorallocate($img,0,255,252);
//use the function
rasterCircle($img,50, 50,540,540,40,$col);
imagepng($img);
imagedestroy($img);
?>
up
-4
darren at php4hosting dot com
24 years ago
It does work (With a bit of editing)
save the following as graph.php (You dont need any directorys)

<?php
Header
("Content-type: image/png");
$picWidth=360*2;
$picHeight=200;
$pic=ImageCreate($picWidth+1,$picHeight+1);
$cWhite=ImageColorAllocate($pic,255,255,255);
ImageFilledRectangle($pic,0,0,$picWidth+1,$picHeight+1,$cWhite);
$cRed=ImageColorAllocate($pic,255,0,0);
$cBlue=ImageColorAllocate($pic,0,0,255);
$curX=0;
$curY=$picHeight;
for(
$pt=0;$pt<$picWidth;$pt++){
$newX=$curX+1;
$newY=($picHeight/2)+(cos(deg2rad($newX))*($picHeight/2));
ImageLine($pic,$curX,$curY,$newX,$newY,$cRed);
$curX=$newX;
$curY=$newY;
}
$curX=0;
$curY=$picHeight/2;
for(
$pt=0;$pt<$picWidth;$pt++){
$newX=$curX+1;
$newY=($picHeight/2)+(sin(deg2rad($newX))*($picHeight/2));
ImageLine($pic,$curX,$curY,$newX,$newY,$cBlue);
$curX=$newX;
$curY=$newY;
}
$cBlack=ImageColorAllocate($pic,0,0,0);
ImageLine($pic,0,0,0,$picHeight,$cBlack);
ImageLine($pic,0,$picHeight/2,$picWidth,$picHeight/2,$cBlack);
ImagePNG($pic);
ImageDestroy($pic);
?>
up
-3
Anonymous
19 years ago
imageline coordinate variables are documented as int , a value in decimal format will be truncated.

This may be useful when, for example, applying a non-integer scaling factor in generating an image.

Care should be taken to ensure this does not create significant errors that affect the quality of the image. For example :

<?php
$x
=0.00000000001;$y=100;
imageline($img,0,0,0,$y+$x);
imageline($img,0,0,0,$y-$x);
?>

the first line will be straight , the second will have a step. Use round() where appropriate.
To Top