imagedestroy

(PHP 4, PHP 5, PHP 7, PHP 8)

imagedestroy画像を破棄する

説明

imagedestroy(GdImage $image): bool

注意:

この関数を実行しても何も起こりません。PHP 8.0.0 より前のバージョンでは、この関数はリソースを閉じるのに使われていました。

PHP 8.0.0 より前のバージョンでは、 imagedestroy() は画像 image を保持するメモリを解放していました。

パラメータ

image

imagecreatetruecolor()のような画像作成関数が返す GdImage オブジェクト。

戻り値

成功した場合に true を、失敗した場合に false を返します。

変更履歴

バージョン 説明
8.0.0 この関数は何も処理を行わなくなりました。
8.0.0 image は、 GdImage クラスのインスタンスを期待するようになりました。 これより前のバージョンでは、有効な gd resource が期待されていました。

例1 PHP 8.0.0 より前のバージョンでの imagedestroy() の使用例

<?php
// 100 x 100 の画像を作成します
$im = imagecreatetruecolor(100, 100);

// 画像を変更したり保存したりします

// 画像をメモリから開放します
imagedestroy($im);
?>

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User Contributed Notes 7 notes

up
49
Docey
18 years ago
When the script stop PHP will automatic destory ANY
resources, this goes for aswell for images, thus in the
case the use clicks the stop button, php will automatic
clear the resource.

thus imagedestroy is used to clear the memory BEFORE
the script ends. this is usefull to keep memory usage
DURING the script to an acceptable level.

hope this clear somethings up.
up
4
devel at kijote dot com dot ar
4 years ago
Important note: When the imagedestroy is called, the resource is freed but the printed resource output is the same as before calling the function:

<?php

$img
= imagecreate(1, 1);

print_r([$img, $img ? 'TRUE': 'FALSE', is_resource($img) ? 'TRUE' : 'FALSE', get_resource_type($img) ?: 'FALSE']);

/*
Result:
Array
(
[0] => Resource id #1
[1] => TRUE
[2] => TRUE
[3] => gd

)
*/

imagedestroy($img);

print_r([$img, $img ? 'TRUE': 'FALSE', is_resource($img) ? 'TRUE' : 'FALSE', get_resource_type($img) ?: 'FALSE']);

/*
Result:
Array
(
[0] => Resource id #1
[1] => TRUE
[2] => FALSE
[3] => Unknown
)
*/
?>

As you can see in the above example, the first index in array is TRUE in both cases. So, despite the common thinking you can't trust in something like:

<?php

if ($img) { // it's casted as boolean and returns true even after imagedestroy is called
// do something
}

?>

If you need to ensure the availability of a certain resource, you must to use is_resource and get_resource_type functions.
up
11
Claude D.
9 years ago
Caution should be observed with imagedestroy(); copying your reference variable over to another variable will cause imagedestroy to destroy both at once.

Eg.:

$a = imagecreate(...);
$b = $a;
imagedestroy($a);

While you'd think $b still contains your image, it doesn't. Both $a and $b are destroyed.
up
5
dan at mlodecki dot net
20 years ago
I have noticed that gd drawing functions can behave oddly if there is a previous image which has not been imagedestroy()'ed. You should always imagedestroy when you are done with an image object.
up
2
webmaster at codefisher dot org
17 years ago
And to continue what Docey said, if php did not destroy all resources when the script stopped it would be a huge memory leak and everyone would be crying out for it to be fixed right away.

I have been using this function during a script that was breaking an image made of many little icons into the little parts, which could mean 400+ images in the one script, which was using a lot of memory so I needed to destroy them.
up
4
corpus-deus at softhome dot net
14 years ago
In theory creating an image object and calling imagedestroy in your destructor should be a good way of doing it; something like:

<?php
final class My_Image() {

private
$img;

public function
__construct() {
$this->img = imagecreatetruecolor();
// ... other stuff ...
}

public function
__destruct() {
if(
is_resource($this->img)) {
imagedestroy($this->img);
}
}

// ... other methods...

}
?>

I check that $this->img is a resource in case imagecreatetruecolor() fails or you null the value somewhere down the line from a method call meaning that $this->img is NOT a resource, in which case imagedestroy is an unecessary function call that just fails with a warning message.
up
3
Andrew Hoffmann - ahoffmann at wisc dot edu
19 years ago
When working with a lot of high-resolution images, it's IMPERATIVE that you use the imagedestroy() function.

In my scenario, I was taking two high resolution desktop wallpapers and shrinking them down into successively smaller ones (preventing the user from having to upload a dozen files).

At first, my script would run, then just stop. I realized later that I had not destroyed the source image and the newly resized image in memory after I had finished writing the file out to disk. Thus, I quickly reached the memory limit that my hosting provider placed in their php.ini file.

Reusing an image variable does NOT clear the old data out of memory! You must use imagedestroy() to clear the data out. (I don't know if unset() works as well).

Also note that the image data in memory is raw, so don't base how much memory you are using based on the original filesize of the compressed image (such as jpeg or png).
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